Tuesday, May 26, 2026 · 9:41 AM
screenwriting rules always make me nervous. feels like formula jail
bad rules are jail
good story principles are gravity
annoyingly poetic. explain
gravity doesn’t tell you what building to design. it tells you what collapses
story principles do that for attention
so what are the gravity parts?
someone wants something
something blocks them
the cost of failure matters
pressure changes them or reveals them
the ending pays off the setup
it’s also a case study, a memo, a sales page, a personal essay
the “hero” might be a customer, a patient, a founder, a younger version of you, or the reader trying to solve a problem
wait, my technical explainer needs a protagonist?
not a cape. a path
who is confused at the start? what can they do by the end? what obstacle did the explanation remove?
Pressfield’s bigger craft point: story is not decoration. it’s how humans track meaning under pressure
for any piece, fill this in: “a reader who believes X meets Y, and by the end understands Z.”
if you can’t fill it in, the piece is probably a pile, not a journey
rude to piles, but accepted
Read Tue, May 26 · 10:02 AM