Saturday, June 20, 2026 · 9:41 AM
ok dumb question, what’s the deal with stop hiding what's clickable?
Affordances make actions possible, but signifiers show users where those actions are. When you remove the visual cues that say “tap here” or “click this,” usability drops fast no matter how clean the design…
so the villain is... my brain trying to be helpful?
pretty much
your brain hates blank space, so it fills it with the nearest sample: you
Around 2013, the design industry started treating visual cues like a problem to be cleaned up.
that feels rude but accurate
it’s like taking the handles off doors because the room looks cleaner. technically the door still opens. good luck
wait so the fix is just ‘ask users’?
annoyingly, no
asking helps, but the chapter is warning you about the gap between what feels true and what survives contact
That was not a coincidence. Apple shipped iOS 7 that year and stripped six years of visual signals from the iPhone interface in one release. Windows 8 had done…
ok that’s the part people skip
yep. designers keep blaming the wrong thing is the trap door
then it shows up as flat design exposed the problem
In 1979, the psychologist James Gibson introduced the idea of affordances in his book The Ecological Approach to Visual Perception.
so what do i actually do differently on monday
put the cue back. contrast, shape, label, underline, whatever makes the action findable
stop calling invisible controls elegant
and if a choice only works for informed, patient, caffeinated people, treat that as a bug
that’s the series tbh
design psychology is mostly noticing the human nonsense before it ships
ok send me the next one after i recover
Read Sat, Jun 20 · 10:03 AM