Saturday, June 20, 2026 · 9:41 AM
ok dumb question, what’s the deal with old habits beat better products?
The endowment effect and habit loops make switching much harder than teams expect. Users are not choosing between two products on a clean slate. They are being pulled toward the one they already own, know…
so the villain is... my brain trying to be helpful?
pretty much
your brain hates blank space, so it fills it with the nearest sample: you
In the early 1990s, Daniel Kahneman, Jack Knetsch, and Richard Thaler gave people coffee mugs and then asked what it would take to give them up.
that feels rude but accurate
think of it like designing a hotel room while standing in your own bedroom. everything feels obvious because you know where your socks are
wait so the fix is just ‘ask users’?
annoyingly, no
asking helps, but the chapter is warning you about the gap between what feels true and what survives contact
A lot of product strategy gets built around the wrong moment. Teams compare tools in a calm demo state. Users switch in the middle of real work, with deadlines…
ok that’s the part people skip
yep. the old behavior already has a head start is the trap door
then it shows up as betamax lost to what people already had
In 1975, Sony launched Betamax.
so what do i actually do differently on monday
make the hidden assumption visible before the review starts
then test the behavior, not just whether the room nods
and if a choice only works for informed, patient, caffeinated people, treat that as a bug
that’s the series tbh
design psychology is mostly noticing the human nonsense before it ships
ok send me the next one after i recover
Read Sat, Jun 20 · 10:03 AM